Arsenal of the Dead: A Comprehensive Guide to Combat Gear in Old School RuneScape

Arsenal of the Dead: A Comprehensive Guide to Combat Gear in Old School RuneScape

As a dedicated player of Old School RuneScape, you're always looking for ways to improve your combat prowess. One crucial aspect of that is choosing the right gear. In this article, we'll delve into the world of combat equipment, providing an exhaustive guide on what works and what doesn't.

Mainhand/2H Penalty

When it comes to hybrid gear, you won't incur any penalty. However, if you're using the Necromancy combat style, the penalty is nearly doubled (0.8 → 1.5). Keep this in mind when selecting your equipment.

Notable Armour Sets

Certain armour sets offer set effects that can be beneficial. Here are a few notable ones:

  • Vestments of Havoc: Great for melee players, these vestments provide significant benefits.
  • Sirenic: A solid choice for ranged power armour.
  • Elite Dracolich: Strong ranged power armour when paired with a bow.
  • Ganodermic: Cheap magic tank gear perfect for Animate Dead users.
  • Cryptbloom: The best overall tank armour in the game, but not always necessary (see !crypt).
  • First Necromancer's equipment: Top-tier Necromancy armour.

Gloves

For gloves, you'll want to focus on damage and accuracy. Some notable options include:

  • Rune gloves: A good starting point for melee players.
  • Mercenary's gauntlets: Strong gloves with decent damage and accuracy.

Boots and Capes

When it comes to boots and capes, prioritize defence and special abilities. Notable options include:

  • Studded boots: Solid choice for melee players.
  • Leather boots: Good option for ranged users.
  • Cap of Dark Mastery: Strong cape with decent damage and accuracy.

Weapons

The tier of a weapon refers to the listed equip requirement. Generally, the damage and accuracy tiers match the mainhand's tier. However, there are exceptions:

  • T90 damage, T75 accuracy: GWD2 weapons.
  • T80 damage, T90 accuracy: Certain dual-wielded weapons.

Dual-wielded weapons follow these rules:

  • Overall damage tier: 66% of the mainhand's tier and 33% of the offhand's tier.
  • Overall accuracy tier: equal to the mainhand's tier fully.

For ammo'd or spell-casting weapons, the damage tier is equal to the minimum between the weapon tier and the ammo/spell tier.

Notable Weapons

Here are some notable weapons:

  • Tome of Silence: Solid spec weapon for mages, dealing decent damage and improving accuracy.
  • Dual-wielded claws: Strong melee DW options.
  • Magic dual-wielded staffs: Primary magic DW until purchasing or .
  • Necromancy dual-wielded scythes: Strong magic DW options.

T60-T89 Weapons

For weapons in this tier range, focus on damage and accuracy. Some notable options include:

  • Tome of Silence: See above.
  • Dual-wielded claws: See above.
  • Magic staffs: Solid melee options.
  • Ranged weapons: Strong ranged options.

T90-95 Weapons

For weapons in this tier range, focus on damage and accuracy. Some notable options include:

  • Halberd of the gods: BiS halberd where applicable, dealing T90 damage with T75 accuracy.
  • 2H staffs: Solid 2H options for mages.
  • Melee weapons: Strong melee options with decent damage and accuracy.
  • Ranged weapons: Top-tier ranged options.

Defenders and Shields

When it comes to defenders and shields, prioritize defence and special abilities. Some notable options include:

  • Defender masterwork: Solid choice for melee players.
  • Shield of the gods: Strong shield option with decent damage and accuracy.

Rings, Necklaces, and Skillcape Perks

For rings, necklaces, and skillcape perks, focus on defence, special abilities, or passive effects. Some notable options include:

  • Ring of the gods: Solid choice for melee players.
  • Necklace of the gods: Strong necklace option with decent damage and accuracy.

Pocket Slot

The pocket slot is crucial for combat efficiency. Notable options include:

  • Pocket slot 1: Very cheap to buy and maintain, with average performance (1,452,900 per hour).
  • Pocket slot 2: Expensive to buy but strong and very cheap to use (12,611 per hour).
  • Grim pocket slot: Pivotal for every combat style, but costly to use (7,249,293 per hour).

Ammo Slot

The ammo slot is essential for ranged combat. Some notable options include:

  • Amber: Solid choice for mages.
  • Elder energy: Strong option with decent damage and accuracy., a well-rounded arsenal of equipment is crucial for success in Old School RuneScape. By understanding the different types of gear and their effects, you'll be better equipped to take on challenges and emerge victorious.