Qt is based on the QObject class, which provides a signal-slot system. This means that QML also uses this system to handle signals and slots. In this article, we will explore how to use the signal-slot system in QML.
Basic Signals
Every QML item has two basic signals:
completed()
: emitted when the object is createddestruction()
: emitted when the object is destroyed
Let's create a simple example to demonstrate how to use signals and slots in QML.
SignalItem.qml
import QtQuick 2.12
QtObject {
signal signalItemCreated(string name)
Component.onCompleted: {
signalItemCreated("SignalItem")
}
}
main.qml
import QtQuick 2.13
import QtQuick.Window 2.13
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Component.onCompleted: {
console.log("Window created.")
}
SignalItem {
id: mySignalItem
onSignalItemCreated: {
console.log(name + " created.")
}
}
}
In this example, we define a SignalItem
QML item that emits a signalItemCreated
signal when it is created. We also create a main.qml
file that contains an instance of the SignalItem
and sets up a handler for the signalItemCreated
signal.
Connecting Signals to Slots
To connect signals from one object to slots in another object, we can use the Connections
element.
main.qml
import QtQuick 2.13
import QtQuick.Window 2.13
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Component.onCompleted: {
console.log("Window created.")
}
Connections {
target: mySignalItem
onSignalItemCreated: {
console.log("SignalItem created.")
}
}
SignalItem {
id: mySignalItem
}
}
In this example, we connect the signalItemCreated
signal from the mySignalItem
object to a slot that prints a message to the console.
Limitations of Connections
However, there are some limitations when using the Connections
element. For example:
- We cannot define multiple handlers for the same signal
- The target object must be in scope for the connections to work
To overcome these limitations, we can use the C++-style approach to connect signals and slots.
Using QObject's Connect and Disconnect Methods
We can use the connect
and disconnect
methods provided by the QObject
class to connect signals from one object to slots in another object.
main.qml
import QtQuick 2.13
import QtQuick.Window 2.13
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Component.onCompleted: {
console.log("Window created.")
// Connect the signalItemCreated signal to the signalItemCreatedHandler slot.
mySignalItem.signalItemCreated.connect(signalItemCreatedHandler)
}
function signalItemCreatedHandler(){
console.log("SignalItem created.")
}
SignalItem {
id: mySignalItem
}
}
In this example, we use the connect
method to connect the signalItemCreated
signal from the mySignalItem
object to a slot that prints a message to the console.
By using the signal-slot system in QML, we can decouple the interaction between objects and make our code more modular and reusable.