GOP3, a Texas Hold'em poker game that offers an immersive experience with various missions and achievements to earn rewards and clothing accessories for your character. The game's graphics are cartoonish, with large heads and cowboy hats, which add to the game's humor and style.
Missions, Achievements, and Activities
The game features three types of objectives: "Activities", "Missions", and "Achievements". These objectives reward players with game chips and clothing accessories for their characters. "Activities" are daily achievements, while "Missions" involve specific saloons, and "Achievements" are typical game achievements that require specific actions to be completed.
Gameplay
The gameplay is varied, including "Cash Games" where players can bet their chips or leave the game at any time, and "Sit-and-Gos" where players pay a buy-in and receive a set amount of chips. The game also features Blackjack against the computer and spin-to-win games like the one-armed bandit.
Player Interaction
The game promotes player interaction through daily activities and speech bubbles that can be used to communicate with other players at the table. Players can search for suitable phrases, emojis, or type in free text using a menu.
Network Game
The network game functions smoothly, with rare glitches. The game offers a 12-second window for players to take action before automatically checking or folding. Outside this time, players can use chat menus to communicate with other players at the table.
Pros and Cons
The game is almost too packed with different games and awards, but it provides a nice service for playing Texas Hold'em without real financial risks. The level of communication between players is low due to the absence of audio chat, which helps maintain a competitive environment.
Game Maintenance
The game is actively maintained, with seasonal tournaments and campaigns providing long-term entertainment. Even achieving all achievements and completing all missions can keep players entertained for weeks.
GOP3 is an exciting poker experience that offers a variety of games and rewards. The game's graphics are cartoonish, but well-done, and the gameplay is varied. The game promotes player interaction through daily activities and speech bubbles. While there are some minor issues with user interface failures, they do not detract from the overall enjoyment of the game.
Reference
Suovuo, T., Skult, N., Tapani N. J., Skult, P., Ravyse, W., & Smed, J. (2020). The Game Experience Model (GEM). In Game User Experience And Player-Centered Design (pp. 183-205). Springer, Cham. https://link.springer.com/chapter/10.1007/978-3-030-37643-7_8